Category Archives: Board Games

Robert Stark interviews Brandon Adamson about The Rats of Nationalism

 

 

 

 

 

 

 

 

 

 

 

 

 

Robert Stark talks to Brandon Adamson of Altleft.com about his new book The Rats of Nationalism. It’s available on Amazon.

Topics:

The board game Candy Land and how it relates to political dissidents
How Brandon has never been into conspiracy theories but became interested in this topic after first hand experience on social media
How most people’s conception of fed infiltrator is mistaken and incomplete
How the proliferation of certain memes, political figures and ideas is not entirely organic
Pinksheet Yang; de-radicalizing dissident rightest, giving them a path back into respectable society
Easily programmable people
How psyop motivations are often counter-intuitive(example of modern art)
The various film references in the book including The Secret of NIMH, which served as an inspiration for this book
The problems with anonymity
Why Brandon was never interested in activism
The symbolism of the color blue
The importance of being sincere and real

Click Here to download!

Checkout Robert Stark’s Facebook pageTwitterInstagram, Stark Truth TV, and novel Journey to Vapor Island




Robert Stark talks to Francis Nally about Ludism: Board Games That Will Get You High

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Robert Stark talks to Francis Nally about his new book Ludism: Board Games That Will Get You High.

Topics:

What is Ludism? Ron Hale-Evans and www.ludism.org
The board game scene in Pennsylvania
Andrew Looney and Peter Olotka
Ludology as a branch of Analytical Philosophy
Cosmic Encounter, Pyramid Arcade, and Piecepack
Howard M. Fesler and The Compleat Strategist
Game Design, “Ludology,” and it’s place in the arts
Francis’ critique of Euro games
Francis’ board game collection.
Monopoly and Candy Land
The rise and fall of Fantasy Flight Games
Francis’ obsession with the game Cosmic Encounter
Consumerism’s impact on board game design

Click Here to download!

This show is brought to you by Robert Stark’s Paintings, Stark Truth TV, and his novel Journey to Vapor Island




Robert Stark interviews Game Designer James Ernest

 

 

 

 

 

 

 

 

 

 

 

 

 

Robert Stark and co-host Pilleater talk to Game Designer James Ernest. He is the owner and founder of Cheapass Games

Topics:

James’s background as a professional juggler
How James got started with game design, his start start with MAGIC: THE GATHERING, and starting Cheapass Games
Self Publishing as a basis for game design
Kickstarter fundraising for games
How the narrative is more important and challenging than the mechanisms
Casino games
Games based on novels
The game UNEXPLODED COW
The game FISH COOK
The game KILL DOCTOR LUCKY inspired by Victorian Murder Mysteries
The game BEFORE I KILL YOU, MISTER SPY which was originally “Before I kill you Mister Bond”
The game GIVE ME THE BRAIN and the sequel LORD OF THE FRIES
The game PENNYWISE
The game FALLING
The most recent game TAK
Pulp games like American Idol CCG, Looney Tunes CCG, LandyLand, and Sailor Moon Crystal Dice Challenge
The adult themed game XXXenophile
The artist Phil Foglio who James collaborates with on games
James’ comedy film The Man Between

Click Here to download!
This show is brought to you by Robert Stark’s Paintings!




Robert Stark interviews Tunnels & Trolls Creator Ken St. Andre

 

 

 

 

 

 

 

 

 

 

 

 

 

Robert Stark and co-host Pilleater interview writer and game designer Ken St. Andre. Ken St. Andre created Tunnels & Trolls, the second oldest roleplaying game ever. He blogs at Atroll’s Entertainment and has a Twitter.

Topics:

St. Andre’s introduction to Dungeons & Dragons, his creation of Tunnels & Trolls
Deluxe Tunnels and Trolls and it’s Kickstarter Campaign
“The second-person narrative,” Choose-Your-Own-Adventure game books, and the solo adventure St. Andre wrote for T&T
The Mythic Game Master Emulator by Word Mill Games, “single-player role playing games”
Fighting Fantasy, Fabled Lands, Jorge Luis Borges, Zoë Quinn’s Depression Quest.
Wasteland, video-games Andre was involved with
Buffalo Castle, Agent of Death
How to write a second-person book or solo-adventure
Robert E, Howard, Gene Wolfe
St. Andre’s blog and his photography
MetaArcade’s Tunnels & Trolls Adventures
Pilleater’s upcoming gamebook about Sea Slugs “Sea Slug Love”.


Click Here to download!
This show is brought to you by Robert Stark’s Paintings!




A talk with Cosmic Encounter Game Designers Peter Olokta, Greg Olokta, & Bill Elirbie

 

 

 

 

 

 

 

 

 

Robert Stark and Pilleater talk to Peter Olotka, Greg Olokta, and Bill Elirbie. They designed the game Cosmic Encounter. Their newest game is Game of Thrones: The Iron Throne.

Topics:

-The history and origins of Cosmic Encounter, Nauset Beach, Science-Fiction, “The List.”
-Diversity in Cosmic Encounter, the game existing before Dungeons & Dragons,
-How the game breaks rules and      pushes imaginary limits
-Star Trek, The Parker Brothers prototype in 1976, Non-prediction gameplay,
-the extended number of aliens in Cosmic Encounter
-The first edition of Cosmic, the artists behind the game, Harlan Ellison, Dean Morrissey,
-The situational theory in Cosmic
-Cosmic Encounter Online, Dune the Board Game, Issac Asimov,
-The art in Cosmic Encounter, Felicia Cano
-Cosmic Dominion
-Game of Thrones: The Iron Throne
-Prototyping and technology
-Balance and Unbalance within games
-Cosmic Encounter as both a toolbox for game designers and for telling story narratives
-Isaac Asimov’s Robots VCR Mystery Game
-Hippy culture, Cosmic Encounter as an avant-garde art piece
-Different editions of Cosmic Encounter
-Board game culture, the new fad of “gamer” culture
-The problem of video games, violence in video games
-The game design differences between Iron Throne and Cosmic
-The Star Wars story and Parker Brothers


Click Here to download!
Check out Robert Stark’s Paintings!




 

Robert Stark interviews Game Designer Andy Looney

 

 

 

 

 

 

 

 

 

 

Robert Stark and co-host Pilleater interview Andy Looney. Looney is a game designer, computer programmer, and writer. He operates Looney Labs and has designed Fluxx The Card Game. His latest game is Pyramid Arcade.

Topics:

Looney’s interest in games, the card game Nuclear War
Looney’s games Fluxx The Card Game and Icehouse
Icebreaker for 3DO
Looney’s work for NASA
The origins behind Icehouse, Looney’s short story “Icehouse.”
The history behind Cosmic Wimpout, The Grateful Dead
Cosmic Encounter, Killer Bunnies and The Quest for The Magic Carrot
Looney’s advocation for marijuana legalization.
Pyramid Arcade: 22 games with pyramids! Homeworlds. Stonehenge
Looney’s novel, The Empty City
The art of Aquarius, Peter Max, Looney’s cartoons
The influence of drugs upon game design
Tabletop board game culture vs. Hippy culture
Looney’s card game Chrononauts, Back to the Future, The Butterfly Effect
Games designing as fine art. Players becoming apart of the art piece, Art games
Retro Futurism, Andy’s favorite genre which is the 1930’s Deco Machine Age, Metropolis, James Turrell
Meta-games, Virtual Reality, Conventions
The debut of LooneyCon
Richard Garfield’s Characteristics of Games


Click Here to download!
Check out Robert Stark’s Paintings!